Term 3 Final Update

Concluding the software development saga, we’ve combined the individual components – the environment, bird model and animations, flight mechanics, flight path, physicalized camera setup, and sensor data collection and manipulation – with some game state logic defining the overall behavior of the game. Additionally, the final software: resets automatically when the bird collides with an … Continue reading Term 3 Final Update

Term 3 October Update

Over the last month, the team has been busy working on the software for the exhibit. We collaborate via our repository on GitHub, a site for storing and sharing git repositories, and we have chosen develop the VR experience with Unity, a popular game engine. In the exhibit, the visitor will be able to control … Continue reading Term 3 October Update