Here we see Ben (me) controlling the bird with his movements until he unceremoniously flies into a building. (Ben waves his arms maniacally in the background) Notes: The blue lines under the bird’s wings represent force vectors, and the set of lines above the bird represent velocity vectors (not seen in the final exhibit). The … Continue reading Term 3 Software Demonstration
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Concluding the software development saga, we’ve combined the individual components – the environment, bird model and animations, flight mechanics, flight path, physicalized camera setup, and sensor data collection and manipulation – with some game state logic defining the overall behavior of the game. Additionally, the final software: resets automatically when the bird collides with an … Continue reading Term 3 Final Update
Over the last month, the team has been busy working on the software for the exhibit. We collaborate via our repository on GitHub, a site for storing and sharing git repositories, and we have chosen develop the VR experience with Unity, a popular game engine. In the exhibit, the visitor will be able to control … Continue reading Term 3 October Update
As per the project’s tradition, the new team has visited Sci-Tech to meet with the minds behind the project, see the workshop, space, and otherwise learn what Sci-Tech is all about. We all had great fun, so be sure to check it out yourself sometime! In other news, we’ve become familiar with the project goals … Continue reading The Project’s 3rd Term Begins